[Scummvm-devel] PS2 #6 : GUI : RTL & mouse pointer : important

Vicent Marti tanoku at gmail.com
Tue Mar 3 13:13:50 CET 2009

All cursor-related functionality has been moved into
"graphics/cursorman.h", in the CursorMan singleton (I've just noticed
that, heh, nice design); that includes functions to push and pop

Either way, before trying to reload the cursor on your own, we should
find out if it's bugged because of a specific backend or because of
the global GUI code.

As far as I know, this is not happening on other platforms... Do you
see any other patterns on when the cursor gets bugged, or is only on
BS1 scenes?

Vicent Martí

On Mon, Mar 2, 2009 at 11:49 PM, sunmax at libero.it <sunmax at libero.it> wrote:
>> > pointer (eg. the cross-hair) is not properly restored,
>> > either colors are wrong, or in the worst case is a black
>> > square. Is there anything I can call to reset the mouse ptr?
>> It would be nice to know for which games that happens to check
>> whether it's backend related or GUI/engine code related. At least
>> I don't remember ever seeing anything like that yet.
> Absolutely!
> For me it's BS1 when playing the DXA scene and then exiting,
> that yields to a huge black block instead of the nice cross.
> Couple of other games leave me with a funky cross, I can try
> them later tonight and will let you know!
> On the other hand I saw these things (the black square instead
> of the pointer) when an error/debug dialog is popped during a
> game, cause a file is missing/corrupted/ etc., so maybe it's
> PS2-specific.
> Is there a way to reload the mouse pointer?
> Thanks!
>  -max
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