[Scummvm-devel] Wiki Per Game Compatibility by Platform
Travis Howell
kirben at optusnet.com.au
Tue Mar 10 23:47:00 CET 2009
MetaFox wrote:
> I guess the best way to do it for users then would be to list the
> compatibility on each game page. That makes it cleaner for users and
> developers both, because developers wouldn't need to see unneeded
> per-game lists and users wouldn't be confused about technical terms.
I disagree on this point, as the game pages on the wiki aren't located
easily. Users need to locate the ScummVM wiki, and then locate the each
particular game page on the ScummVM wiki they are interested in.
For general game compatibility, users are much more likely to check the
compatibility section on the main web site.
For general port compatibility, a friendlier and more detailed all in
one page would be much better. Either one page for each port, or one for
all ports.
> I did a little bit of cleanup on
> http://wiki.scummvm.org/index.php/Nippon_Safes_Inc.
>
> I used the http://wiki.scummvm.org/index.php/Platforms/Overview page
> as reference, but listed it in a manner that should be understandable
> to users I hope.
>
> I also linked the datafiles to the datafiles page instead of
> redundantly listing it on the games page as well.
Yes, the game pages continue to suffer from too much duplicated
information, and I don't think adding more information (available in
other sections) will help.
> Anyone have any other ideas on what else should be added there that
> would be of interest to users? Or any other suggestions?
Switch the Supported Engines by Platform table at
http://wiki.scummvm.org/index.php/Platforms/Overview to a table listing
all games, instead of all game engines. That would be the best idea, to
provide more information and definitely isn't overkill.
When people try a port of ScummVM, they want to know all the games that
can be played on that particular port. Listing via game engines is
simply confusing and misleading, even for developers. Since a game
engine can be supported but not all the games (due to memory or screen
resolution requirements, or other issues).
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