[Scummvm-devel] Wiki Per Game Compatibility by Platform
Thierry Crozat (Yahoo! Mail)
thierry.crozat at yahoo.co.uk
Thu Mar 12 19:56:53 CET 2009
The mail I sent this morning (about 10 hours ago) only just made it
to the mailing
list. We will see if this one with my updated thoughts is faster to
>>> I wanted to keep it easy to read at lower resoultions. I use
>>> 1024x768, which is probably at the low end of the spectrum on
>>> computers, and the table doesn't need to scroll, so the information
>>> doesn't look as cluttered to me.
>> Yes, using rows for games, and columns for the platforms looks
>> much better,
>> while keeping the table more compact.
>> I think a single entry per game would be fine, only listing
>> critical issues
>> specific to each ScummVM port, that effect game play. Otherwise
>> you would
>> end up with extremely long list (ie Amiga, Apple IIE, AtariST,
>> Commodore 64,
>> NES, DOS V1, DOS V2 for Maniac Mansion). And duplicate information
>> available in the compatbility list on the web page.
> OK. I updated I updated
> http://wiki.scummvm.org/index.php/User:MetaFox#Test_Bed, dropping the
> SCUMM engine listing, instead listing the games alphabetically.
> I listed just the games, except in the case of Maniac Mansion and Loom
> where certain ports have problems (ex: Maniac Mansion NES) or aren't
> completable (ex:Maniac Mansion Apple/C64 and Loom TG-16).
I would still list only one entry for each game, even if some variant
of the game
are completable and some others are not. Maybe use another marking (e.g.
"C / N" or "C / I / N" to differentiate with the games for which all
completable. But this needs to be explained above the table and
user to look at the game page for details.
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