[Scummvm-devel] SCI32 extra compilation rules

Filippos Karapetis philipk79 at hotmail.com
Mon Mar 30 10:19:47 CEST 2009


I've just added an option which allows us to optionally include SCI32 support in the SCI engine, in a similar fashion to what was done for the SCUMM and SAGA engines. This was done for the following reasons:
- SCI32 games have major fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible)
- Most of the features required for SCI32 are not implemented yet (like, for example, the newer string and array handling functions, the widget system etc)
- Most of SCI32 games use SVGA resolutions 

I've added build rules in the normal makefile, but porters with custom builds will need to add such rules to their own makefiles. The relevant define is "ENABLE_SCI32".


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