[Scummvm-devel] FreeSCI options and filters

yotam barnoy yotambarnoy at gmail.com
Thu Sep 3 06:45:46 CEST 2009


>
> Filippos Karapetis <philipk79 at hotmail.com> wrote:


> > - Keep the per-view palette enhancements, and apply them
> > automatically if the palette enhancing files are found for the game
> > running (e.g. if we're running LSL2 and lsl2.scifx is found)
>

May I ask how the palette enhancing files work? Are they enhancements like
the music enhancements ie. nothing to do with the original games, or do they
reflect a restored quality of the originals?


> > - Disable dithering by default, and offer an option to enable it, for
> > purists


I love how well freesci/scummvm renders w/o dithering and how much better it
is than the original Sierra dithered render. It doesn't seem like our
version uses more than 16 colors so what gives? My guess is that Sierra was
reluctant to use more than 1 palette per game on the EGA because of possible
conflicts between sprites and backgrounds, so they chose a palette for the
game and stuck with it no matter what, and consequently had to dither
everything that didn't fit. Does that sound right?

Yotam
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