[Scummvm-devel] agi help

Stuart George yakumo9275 at gmail.com
Sun Sep 27 17:44:40 CEST 2009


On Sun, Sep 27, 2009 at 5:53 AM, yotam barnoy <yotambarnoy at gmail.com> wrote:
> Hey guys
> In working on sorting out bugs for the PSP plugins, I've come to a fairly
> difficult point.
> It seems that the AGI engine is very sensitive for some reason to even minor
> issues with code relocation/loading. As an example, after much struggling, I
> found a weird bug that only occurred in the AGI engine when the code segment
> it was in was not aligned to a big enough value. It asked for 0x1000
> alignment, but in reality only 0x10000 alignment was good enough for it.
> Every other engine I tried seemed to work fine.


Its been so long but I dont recall what might require a huge alignment.
i wonder if its to do with sound buffers. A 64kb ralignment is... HUGE.

you can use psplink to run gdb over the wire to the psp and debug that way.

:: Stuart George :: http://mega-tokyo.com/family ::




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