[Scummvm-devel] Detecting patched games

Bertrand Augereau bertrand_augereau at yahoo.fr
Sun Aug 15 10:58:16 CEST 2010


I agree with your stance, there.Anyway somebody with a compiler and a svn client will probably ship builds that accept pirated games, don't you think?  

--- En date de : Dim 15.8.10, Oystein Eftevaag <wintermute at geheb.com> a écrit :

De: Oystein Eftevaag <wintermute at geheb.com>
Objet: Re: [Scummvm-devel] Detecting patched games
À: scummvm-devel at lists.sourceforge.net
Date: Dimanche 15 août 2010, 1h14





  

 
Are
you talking about versions that have cracks applied?




Because that doesn't necessarily imply piracy. I've applied cracks
myself to many games I've legally bought, to bypass retarded copy
protections like Starforce that tend to bluescreen Windows, and others
that force you to stay connected to the internet. Or just to avoid
having to pull out a manual/codewheel every time I want to play it.




The above is perfectly legal (possibly not in the US due to the DMCA,
but at least pretty much everywhere else) and legitimate, even if the
game studios aren't happy about it. It's fair use.




I'm all for blocking variants that we can know for *sure* are pirated versions, but blocking
variants that could've been cracked for the above reasons sounds like a
very bad idea. Display a warning that the variant is unsupported, sure,
but don't block it, or you're punishing the legitimate users along with
the guilty. Why should we?




// Oystein




On 8/13/10 10:00 AM, Eugene Sandulenko wrote:


Hi team,
  

  

Addition of SCI engine brought an old issue which has been in my mind
  

for a while. That is hacked games with copy protection disabled. SCI
  

has plenty of them due to the game popularity, so is AGOS, AGI and
  

some other engines.
  

  

The patches are pretty often buggy, but if not, it is not good to
support them.
  

  

The problem is that when we remove those detection entries, we
  

regularly get them reported again, which takes out resources.
  

  

Thus, I would like to ask your opinion. What do you guys think about
  

adding a special game flag like ADGF_PIRATED, and keep those entries
  

where applicable. But during detection instead of our 'please submit
  

md5' message show something like: "Hacked game variant detected.
  

Skipping".
  

  

Any thoughts?
  

  

  

Eugene
  

  

------------------------------------------------------------------------------
  

This SF.net email is sponsored by
  

  

Make an app they can't live without
  

Enter the BlackBerry Developer Challenge
  

  http://p.sf.net/sfu/RIM-dev2dev
  

_______________________________________________
  

Scummvm-devel mailing list
  

  Scummvm-devel at lists.sourceforge.net
  

  https://lists.sourceforge.net/lists/listinfo/scummvm-devel
  

   



 


-----La pièce jointe associée suit-----

------------------------------------------------------------------------------
This SF.net email is sponsored by 

Make an app they can't live without
Enter the BlackBerry Developer Challenge
http://p.sf.net/sfu/RIM-dev2dev 
-----La pièce jointe associée suit-----

_______________________________________________
Scummvm-devel mailing list
Scummvm-devel at lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/scummvm-devel



      
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.scummvm.org/pipermail/scummvm-devel/attachments/20100815/1a294efc/attachment.html>


More information about the Scummvm-devel mailing list