[Scummvm-devel] SF.net SVN: scummvm:[52198] scummvm/trunk

Florian Kagerer mail at floriankagerer.de
Mon Aug 23 00:19:21 CEST 2010


Hi,

please be a bit more specific ;-)
Which game/ version are you talking about?
And do you mean CD audio or the sound effects?

Florian


-----Ursprüngliche Nachricht-----
Von: Hubert Maier [mailto:raziel_nosgoth at web.de] 
Gesendet: Sonntag, 22. August 2010 23:55
An: athrxx; 'yotam barnoy'; 'Torbjörn Andersson'; 'ScummVM devel'
Betreff: Re: [Scummvm-devel] SF.net SVN: scummvm:[52198] scummvm/trunk

Hi athrxx,

It plays but with so mch noise and disortion that the parts that play right
are
barely to be heard

Seems it plays from the wrong offset?

Hubert

> Should be fixed now (at least be in the same state as before).
> I did just a quick test with Monkey Island DOS CD and SEGA-CD and both
seem
> to be okay.
> IT seems that they use 'SOUN' resources for CD audio only, but 'SBL '
> resources for sound effects (Unlike FM-TOWNS, where all sounds are
contained
> in 'SOUN' resources).

> Please check whether you still notice anything strange.

> Florian

> -----Ursprüngliche Nachricht-----
> Von: Torbjörn Andersson [mailto:eriktorbjorn at telia.com] 
> Gesendet: Sonntag, 22. August 2010 13:58
> An: yotam barnoy
> Cc: athrxx at users.sourceforge.net; ScummVM devel
> Betreff: Re: [Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN:
scummvm:[52198]
> scummvm/trunk

> On 2010-08-22 13:32, yotam barnoy wrote:
>> MI1 CD w/MP3: intro no longer plays for me after this revision. I get
>> only a static image of the LucasArts logo. Pressing escape moves to
>> the next section though.

> It's probably because this part of the code (which covered more than 
> just the FM-TOWNS games) got removed:

>>> Modified: scummvm/trunk/engines/scumm/sound.cpp
>>> ===================================================================
>>> --- scummvm/trunk/engines/scumm/sound.cpp       2010-08-18 20:41:03 UTC
> (rev 52197)
>>> +++ scummvm/trunk/engines/scumm/sound.cpp       2010-08-18 21:38:43 UTC
> (rev 52198)

> ...

>>> -       else if ((_vm->_game.platform == Common::kPlatformFMTowns&&
> _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') ||
> READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {

> ...

>>> -               switch (type) {

> ...

>>> -               case 2: // CD track resource
>>> -                       ptr += 0x16;
>>> -
>>> -                       if (soundID == _currentCDSound&&  pollCD() == 1)
> {
>>> -                               return;
>>> -                       }
>>> -
>>> -                       {
>>> -                               int track = ptr[0];
>>> -                               int loops = ptr[1];
>>> -                               int start = (ptr[2] * 60 + ptr[3]) * 75
+
> ptr[4];
>>> -                               int end = (ptr[5] * 60 + ptr[6]) * 75 +
> ptr[7];
>>> -
>>> -                               playCDTrack(track, loops == 0xff ? -1 :
> loops, start, end<= start ? 0 : end - start);
>>> -                       }
>>> -
>>> -                       _currentCDSound = soundID;
>>> -                       break;

> But I'm uncertain of exactly how much of it needs to be put back.

> Torbjörn Andersson

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Ciao

Hubert
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