[Scummvm-devel] cost of palette changes
Robert Špalek
rspalek at gmail.com
Mon Jun 28 22:32:52 CEST 2010
hi guys,
yesterday I implemented palette fading when entering and leaving a location
in Dragon History, because that's what the original player does. it runs
nicely on my desktop, but I'm not sure how expensive it is on pocket
devices. with 8-bit colors the palette change is cheap, but with True-Color
everything needs to be recomputed. can anyone tell me what the rule of
thumb is? I'm fading the palette in 15 phases in less than a second, but I
can decrease the number of phases.
btw, I've started working on compressing the original dubbing into MP3's et
al., and it looks pretty simple. I like Common::Archiver and its ability to
parse ZIP files and that's what I will use.
best,
--
Robert Špalek <rspalek at gmail.com>
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