[Scummvm-devel] Release 1.1.0 status. Branched.
Eugene Sandulenko
sev at scummvm.org
Mon Mar 8 00:38:58 CET 2010
Hi Team,
1.1.0 was branched today, so trunk is unfrozen.
I really hope I will have time to kill couple of bugs down there, as
the list isn't shortening much.
The release plan:
Mar 21st: backend code freeze
Mar 24th: tagging
Mar 28th: release
Release critical:
2890038: FT: Crashes when entering inventory
Nice to get fixed:
2933042: COMI: cutscene falls to internal debugger
2933039: COMI: speech sound crash
2820025: COMI: Music delayed during snake segment
1834818: COMI: Part 5: Clickable sky behaves strangely
1878514: COMI: Glitch when turning pages in recipe book
2721332: DIG: Cursor delays to appear after scene skip
1905032: DIG: text borders/shadows glitches (with 0.9.0 savegame)
1847454: DIG: Rat Trap Puzzle Error
2688144: FT: Overlapping voice/music in cutscenes
1947723: SAM: text off screen in german version
2535191: MM: Power never returns
2535186: MM: Meteor Police never arrives
1879604: MANIACNES: Music not played when loading game
1841217: MANIAC: Feeding Meat Eating Plant doesn't work correctly
1676326: ZAK: Time bug in airplane
2952298: HE (16Bit): Inventory items (Cursors) have wrong color
2951521: SPYFOX 3: Sprite problem
2843146: CHASE: can't create new levels
2959624: LSL1: Crash after using scumm menu save
2951681: Caret blink shaves pixels from the letter underneath
2859401: iPhone GUI: Crash in MM NES
2939258: gfxarm.s is not updated for new 16 bit palette support
2905473: GUI Tools: cannot use lame with compress_scumm_sou
2867675: GOB3: Duplicate main character sprite
2842432: WAXWORKS: Can't go down corridor in pyramid
2929931: DRASCULA: Graphic Glitches
2854303: DRASCULA: Glitch when using cross on vampire guard
2826610: DRASCULA: Graveyard GFX error
2826608: DRASCULA: Cursor GFX error
2011470: DRASCULA: slowdown when you hold mouse buttons
2628056: TUCKER: Text Dialogue is out of sync
1970191: IHNM: Psychic Profile problem
2947047: Wii overscan regression
2813727: DC: Bargon Attack, virtual keyboard non-responsive
Eugene
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