[Scummvm-devel] Release 1.1.0 status

Oystein Eftevaag wintermute at geheb.com
Mon Mar 29 14:23:16 CEST 2010


The iPhone port worked ok last time I checked, but I've been relocating 
to a different country the last couple of months so I haven't had time 
to test it fully. There's one known big issue, but it's SCI related, so 
I guess it's a non-issue for this release anyway.

// Oystein

On 28/03/2010 11:11 AM, Max Horn wrote:
> Hi everybody,
>
> The release plan still is this:
>
>   Mar 31th: tagging
>   Apr 4th: release
>
>
> == Port status ==
>
> It would be nice if I could get some status feedback on all ports! Dear porters, please let me know whether you think you can make the above plan, or not!
>
> In particular, I haven't heard a word from the iPhone, Wii and PalmOS ports in quite a while. For the latter, we didn't have a PalmOS binary since 0.11.1, and hence I am tempted to officially declare this port inactive / dead.
>
> For the Wii port, we have had a bug report on "overscan regression" for over a month now, it would be nice if someone (Andre?) could take a look at respond to that report (and ideally even fix the issue).
>
>
> == Engine status ==
>
> I wonder about the status of the Parallaction engine, which has seen a ton of regressions compared to 1.0.0, nor have I got replies to my inquiries about this so far. Peres, is there any hope we'll see some work on this?
>
>
> == Bug status ==
>
> The following list is based on Sev's last status list, with some resolved items removed and a few new ones added. Please let me know if you think something should be added to this list, or if one of the items below has already been resolved.
>
>
> Release critical:
> 2969234: NIPPON: Save/Load dialog empty
>
> Nice to get fixed:
>
> 2947047: Wii overscan regression
> 2813727: DC: Bargon Attack, virtual keyboard non-responsive
>
> 2820025: COMI: Music delayed during snake segment
> 2721332: DIG: Cursor delays to appear after scene skip
> 1905032: DIG: text borders/shadows glitches (with 0.9.0 savegame)
> 1847454: DIG: Rat Trap Puzzle Error
> 2688144: FT: Overlapping voice/music in cutscenes
> 1947723: SAM: text off screen in german version
> 2535191: MM: Power never returns
> 2535186: MM: Meteor Police never arrives
> 1879604: MANIACNES: Music not played when loading game
> 1841217: MANIAC: Feeding Meat Eating Plant doesn't work correctly
> 1676326: ZAK: Time bug in airplane
>
> 2952298: HE (16Bit): Inventory items (Cursors) have wrong color
> 2951521: SPYFOX 3: Sprite problem
> 2843146: CHASE: can't create new levels
>
> 2959624: LSL1: Crash after using scumm menu save
>
> 2951681: Caret blink shaves pixels from the letter underneath
>
> 2905473: GUI Tools: cannot use lame with compress_scumm_sou
>
> 2867675: GOB3: Duplicate main character sprite
>
> 2842432: WAXWORKS: Can't go down corridor in pyramid
>
> 2929931: DRASCULA: Graphic Glitches
> 2854303: DRASCULA: Glitch when using cross on vampire guard
> 2826610: DRASCULA: Graveyard GFX error
> 2826608: DRASCULA: Cursor GFX error
> 2011470: DRASCULA: slowdown when you hold mouse buttons
>
> 2628056: TUCKER: Text Dialogue is out of sync
>
> 1970191: IHNM: Psychic Profile problem
>
> 2969232: NIPPON: Kos sprite broken
>
>
> Cheers,
> Max
> ------------------------------------------------------------------------------
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