[Scummvm-devel] Need some help with crash in COMI audio handling!

Lars Persson larspp at hotmail.com
Thu May 6 22:06:50 CEST 2010


Hi!
I have a audio problem with the Symbian build on COMI, and it must be somewhere in COMI audio handling. 
This is what happening:
Start COMI, skip the intro and go into the first room with the little guy and Guybrush. After the few first sentences or sounds the audio mutes completly and more or less hangs the action.

After this you can return to the launcher again, and start any other game, with full working audio, so its not the main audio thread which is the problem.

Then return to launcher again and relaunch COMI. Now audio in the monkeys are listening is silent, but after a while in the intro you get audio again.

You can now go back to the launcher again,  re start any other game (GOB, Indy4 etc) with full audio.

So my question is , is there a thrid audio handling thread involved in the COMI game (Scumm V6 or??) which blocks audio in specific instances? 

And if so, what part of the code implements this functionality?

Would be nice to know, so I can add debug output and debug this issue further. I guess posting a BUG would be nice too. :-) But I think there is already one posted actually.

Best regards
Lars Persson
 		 	   		  
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