[Scummvm-devel] Adding splashscreen to ScummVM

Bertrand Augereau bertrand_augereau at yahoo.fr
Fri May 21 23:00:57 CEST 2010


More time than removing a splash screen, and anyway this will be a proof there is an deliberate violation of the GPL, which is the point if I get it :)

--- En date de : Ven 21.5.10, Vladimir Menshakov <whoozle at yandex.ru> a écrit :

De: Vladimir Menshakov <whoozle at yandex.ru>
Objet: Re: [Scummvm-devel] Adding splashscreen to ScummVM
À: "Filippos Karapetis" <philipk79 at hotmail.com>
Cc: scummvm-devel at lists.sourceforge.net
Date: Vendredi 21 mai 2010, 22h56

22.05.10, 00:42, "Filippos Karapetis" <philipk79 at hotmail.com>:I don't follow this reasoning either, as the Windows port is used by a big chunk of our users, plus we've had GPL violations under all platforms. The idea of a watermark in the bottom for X seconds sounds much more sensible amd less obtrusive to me. Perhaps this could be handled inside the updatescreen call, i.e it could modify the screen before refreshing it for the first X secondsHow much time will you spend removing this watermark(if you were a pirate?) ;)



> Date: Fri, 21 May 2010 20:23:20 +0000
> From: bertrand_augereau at yahoo.fr
> To: max at quendi.de
> CC: scummvm-devel at lists.sourceforge.net
> Subject: Re: [Scummvm-devel] Adding splashscreen to ScummVM
> 
> I stand corrected, and you're right about the embedded platforms :)
> 
> Maybe an alternative would be an embedded red text "ScummVM vxx.x" overlay in the lower right corner in the screen for the first 3 seconds of in-game.
> It wouldn't delay loading and it does watermark quite nicely.
> Seems quite easy to do to with what we've got.
> 
> 
> --- En date de : Ven 21.5.10, Max Horn  a écrit :
> 
> > De: Max Horn 
> > Objet: Re: [Scummvm-devel] Adding splashscreen to ScummVM
> > À: "Bertrand Augereau" 
> > Cc: scummvm-devel at lists.sourceforge.net
> > Date: Vendredi 21 mai 2010, 20h21
> > 
> > Am 21.05.2010 um 18:23 schrieb Bertrand Augereau:
> > 
> > > Maybe the splash screen can be Win32 only?
> > > I guess this is pretty much the only version that may
> > borrowed by third-parties.
> > 
> > Not at all. We had violations on the Wii, iPhone, Windows,
> > in that order!  And I think in the future, violations
> > on mobile devices (e.g. Android, WinCE) will be most
> > predominant, so I disagree with the idea of making this
> > Win32 only :)
> > 
> > 
> > Bye,
> > Max
> 
> 
>       
> 
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