[Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN: scummvm:[52994] scummvm/trunk/sound/softsynth/fmtowns_pc98

Florian Kagerer athrxx at users.sourceforge.net
Tue Oct 5 17:32:52 CEST 2010


Hi guys,

I'll follow Eugene's suggestion asap, since it is a very simple matter.

I'll also try to come up with a smart solution for a limited FM-Towns
graphics code.
At the moment we support only SCUMM 3 games in 8bit mode, since SCUMM 5
depends too much on the extra colors (I dropped SCUMM 5 8bit support at
Travis's suggestion).
SCUMM 3 seems to be much less dependant on the dual graphics layer mode
(SCUMM 5 makes use of specific o5_roomOps commands to enable and disable
layers and you also need the extra layer for proper text display of the
treasure map and the receipe in MI1).
So I think it would be quite possible to have a "non dual layer mode" for
the DS. I'd probably have to drop Japanese mode, but the required 320x240 to
640x480 scaling might  not be suitable for the DS anyway.


Florian



-----Ursprüngliche Nachricht-----
Von: Max Horn [mailto:max at quendi.de] 
Gesendet: Dienstag, 5. Oktober 2010 17:02
An: sev at scummvm.org
Cc: athrxx at users.sourceforge.net; ScummVM devel
Betreff: Re: [Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN: scummvm:[52994]
scummvm/trunk/sound/softsynth/fmtowns_pc98


Am 05.10.2010 um 15:15 schrieb Eugene Sandulenko:

> On Sun, 03 Oct 2010 16:28:31 +0000
> athrxx at users.sourceforge.net wrote:
> 
>> Revision: 52994
>>          http://scummvm.svn.sourceforge.net/scummvm/?rev=52994&view=rev
>> Author:   athrxx
>> Date:     2010-10-03 16:28:31 +0000 (Sun, 03 Oct 2010)
>> 
>> Log Message:
>> -----------
>> PC-98 AUDIO: some code size reduction for the NDS port
> 
>> +#ifndef __DS__
> I would recommend to introduce some meaningful define for this
> functionality reduction, so it will be (a) descriptive (b) potentially
> reusable (c) will not die in some refactoring.

In fact, also the new FM-TOWNS code (while being super-cool) unfortunately
is likely to increase our binary size (for 1.3.0, that is) even more. Since
16bit games won't be supported on the NDS for now anyway, maybe we could
#ifdef out that for non-16bpp builds. 



Bye,
Max
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