[Scummvm-devel] What libraries to include in ScummVM on embeded devices?

Klaus Reimer k at ailis.de
Sun Apr 10 14:21:41 CEST 2011


Hello,

me again still working on the WebOS port. ScummVM supports lots of
third-party libraries but I wonder if it is a good idea to use all this
stuff. I think support for Ogg, MP3, FLAC and MPEG2 is mandatory for a
nice gaming experience. But what about the other libraries:

Alsa: WebOS devices use Alsa. ScummVM plays sound even without enabling
alsa support. Don't know if ScummVM then uses OSS or plays sound through
SDL. Is there any benefit enabling alsa support?

PNG: I've seen that Sword 2.5 needs this but this engine isn't included
by default anyway. Is there any other benefit enabling PNG support?

OpenGL ES: WebOS supports this and scummvm can dynamically link to the
existing OpenGL libraries. But for what is it used? How can I test if it
is working? Enabled OpenGL support doesn't even show up in the About screen.

And what about these (No idea for what they are used):

libtheoradec
zlib
seq midi
Timidity
libfluidsynth

I guess the last three are used for better Midi quality? Do you suggest
enabling one of them for the WebOS port?

-- 
Bye, K <http://www.ailis.de/~k/>
[A735 47EC D87B 1F15 C1E9 53D3 AA03 6173 A723 E391]
(Finger k at ailis.de to get public key)




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