[Scummvm-devel] American vs. British English

Filippos Karapetis bluegr at gmail.com
Thu Apr 14 14:14:53 CEST 2011


I do agree that we should use American English spelling, it gets confusing
(and looks bad) when we have all sorts of different spellings in the same
code base

Regards
Filippos

On Thu, Apr 14, 2011 at 2:56 PM, Johannes Schickel <lordhoto at scummvm.org>wrote:

> On 04/14/2011 01:48 PM, Max Horn wrote:
> > Hi folks,
> >
> > could we please agree on one way to spell things (American or British
> English) and then stick to that? I find it highly irritating (and having
> quite an error potential) that e.g. the new TsAGE engine defines a class
> "Serialiser" which is a subclass from Common::Serializer.
> >
> > In general, I wouldn't mind so much, but this example really tripped me
> up. Personally, I am all for AE. Actually, I kind of always operated under
> the implicit assumption that this was our standard; but after just checking,
> this is not the case, as is seen by grepping for various terms. I did a
> count on the matching lines for some terms, using
> >    gg -i TERM | wc -k
> > and got these results for AE vs BE spellings:
> >    color vs. colour: 9799 vs. 1209
> >    alize vs. alise  (as in serialize, initialize, normalize, ...): 1434
> vs. 509
> >    behavior vs. behaviour: 122 vs. 63
> >    synchronize vs. synchronise: 17 vs. 203  (without tsage: 8)
> >
> >
> > Unless I hear strong reasons otherwise, I would like to ask all
> developers to try to stick to American English spelling whenever sensibly
> possible. Of course original game content is an exceptions. Also, for our
> GUI, I wouldn't mind if we offered both an AE and a BE translation (and if
> desired, also Australian, Canadian, etc.)
>
> I am all for sticking to American English too.
>
> // Johannes
>
>
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