[Scummvm-devel] 16bit alpha blending
Marcus Comstedt
marcus at mc.pp.se
Sun Feb 20 18:01:44 CET 2011
Johannes Schickel <lordhoto at scummvm.org> writes:
> I am not sure whether we should really allow more alpha blending on the
> cursor surface than either drawing a pixel (full alpha) or not drawing
> it (alpha is zero). That of course still requires some checking by the
> backend that the cursor surface data does not use alpha values in
> between. On the other hand IIRC even the 16bpp engines are using a
> colorkey for the cursor at the moment.
>
> Since there is currently no engine (that I am aware of), which wants to
> take advantage of an alpha value on the cursor, it feels like over
> engineering if we would add support for multiple blending modes now.
Well, for now we could say that
1) only max (~0) or min (0) alpha is allowed (trivially fulfilled for
ARGB1555 :)
2) a pixel with min alpha must have all colour channels (RGB) set to
0 as well
In this case it doesn't matter if the backend uses pre-multiplied
alpha or not, the result will be the same.
I don't think the backend should really spend time actually checking
this, except possibly as some kind of lint mode (implemented in some
commonly used backend) to help find engine bugs.
// Marcus
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