[Scummvm-devel] modifying dreamweb asm?

Willem Jan Palenstijn wjp at usecode.org
Thu Jun 16 16:14:40 CEST 2011


Hi,

If I spot a bug (*) in sprite.asm, can I just change that and re-run the
generator? Should we change the .asm's header to indicate it isn't original
source anymore? (Is it, anyway?)

-Willem Jan

(*) Such as for example the 'jz notinbed' in 'Edeninbath' which looks like it's
a copy-paste error and should've been 'jz notinbath'. (Completely harmless, but
it causes some ugly 'unbounded code' block in dreamgen.cpp)




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