[Scummvm-devel] modifying dreamweb asm?
Max Horn
max at quendi.de
Thu Jun 16 16:55:52 CEST 2011
Am 16.06.2011 um 16:23 schrieb Vladimir Menshakov:
> 16.06.2011, 18:14, "Willem Jan Palenstijn" <wjp at usecode.org>:
>> Hi,
>>
>> If I spot a bug (*) in sprite.asm, can I just change that and re-run the
> What bug exactly?
> I fear that massive optimization and bugfixing will throw engine back to unstable state. :(
>
>> generator? Should we change the .asm's header to indicate it isn't original
>> source anymore? (Is it, anyway?)
> No, we usually added description in comment why this was fixed.
So, *is* this the original source? If not, can we release the original source, too? That might be helpful... indeed, if the engine hadn't been merged already, I would have suggested first committing the original source, then committing the modified source atop it.
Cheers,
Max
More information about the Scummvm-devel
mailing list