[Scummvm-devel] Urban Runner read issue

Eugene Sandulenko sev.mail at gmail.com
Tue May 3 13:43:30 CEST 2011


No, the branch is in a feature freeze.


Sent from my iPhone

On 2 May 2011, at 17:25, yotam barnoy <yotambarnoy at gmail.com> wrote:

> Getting back to the original topic, can we get this fix into 1.3.0?
> It's an officially supported game after all, and it's currently broken
> on PSP 1000s, PS2s, Dreamcasts, and possibly others.
> 
> Yotam
> 
> 
> On Mon, May 2, 2011 at 2:29 PM, yotam barnoy <yotambarnoy at gmail.com> wrote:
>> Actually, the PSP just does keycolor using hardware.
>> 
>> Looks like I no longer need to use alpha reverse. I'll need to test
>> again with Freddi Fish, which is the game I developed the 16-bit
>> support to begin with.
>> 
>> Yotam
>> 
>> 
>> On Mon, May 2, 2011 at 1:53 PM, Andre Heider <a.heider at gmail.com> wrote:
>>> On Mon, May 2, 2011 at 8:45 AM, yotam barnoy <yotambarnoy at gmail.com> wrote:
>>>> Now I can investigate the issue I originally meant to look into for a
>>>> user who apparently has a 64MB PSP: Urban Runner's cursor doesn't show
>>>> up.
>>> 
>>> That sounds familiar. Try this:
>>> Those 16bit cursors use a keycolor. Loop over all pixel, unset the
>>> alpha bits if it doesn't match keycolor, set them otherwise.
>>> 
>> 
> 
> ------------------------------------------------------------------------------
> WhatsUp Gold - Download Free Network Management Software
> The most intuitive, comprehensive, and cost-effective network 
> management toolset available today.  Delivers lowest initial 
> acquisition cost and overall TCO of any competing solution.
> http://p.sf.net/sfu/whatsupgold-sd
> _______________________________________________
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/scummvm-devel




More information about the Scummvm-devel mailing list