[Scummvm-devel] Conditionally compiling components (Was: Clarifying & cleaning configure's cross-compiling craziness)

A. Milburn fuzzie at users.sourceforge.net
Thu May 5 10:42:44 CEST 2011


On Thu, May 05, 2011 at 10:32:18AM +0200, Max Horn wrote:
> That's great if it works well, though then I wonder why we bother to disable the Indeo3 codec in configure? Can we remove that check?

Is the Nintendo DS really the only build which has issues with RAM?
I see that e.g. the Dreamcast only has 16MB RAM, PSP/PS2 only have
32MB - although less than 1% for the Indeo3 tables doesn't seem like
much, if there's really 512kb of heap usage for QDM2 in some builds!

- fuzzie




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