[Scummvm-devel] LUA on WinCE and PS2

Filippos Karapetis bluegr at gmail.com
Sun May 15 19:37:56 CEST 2011


The sword25 engine compiles now for PS2, but still fails for WinCE. I
am going to be away for work during next week, so if anyone wants to
have a look at this in the meantime, feel free to :)

Regards
Filippos

On Saturday, May 14, 2011, Max Horn <max at quendi.de> wrote:
> The port is not to blame when lua is using non-portable APIs, as has been mentioned here on several occasions. So, to solve this, don't add compatibility layers to the ports (eg a fake errno.h), the sword25 code should be made portable.
>
> Max
> Am 14.05.2011 um 11:43 schrieb Filippos Karapetis <bluegr at gmail.com>:
>
> Hello
> I've recently dropped the libpng requirement for the sword25 engine. This allowed the engine to be compiledfor the majority of platforms we support (with a few patches here and there). However, the engine (and in
> particular, the LUA library it uses) fails to compile under WinCE and PS2, and I would like some opinionson how to handle them.
> PS2: The errors there seem... odd. Seems like there's some weird problem with libc. Can the PS2 porter
> supply more information on them?/opt/toolchains/ps2/tools/ee/lib/gcc-lib/ee/3.2.2/../../../../ee/lib/libc.a(unlinkr.o)(.text+0x1c): In function `_unlink_r':../../../../../newlib/libc/reent/unlinkr.c:54: undefined reference to `unlink'
> /opt/toolchains/ps2/tools/ee/lib/gcc-lib/ee/3.2.2/../../../../ee/lib/libc.a(linkr.o)(.text+0x24): In function `_link_r':../../../../../newlib/libc/reent/linkr.c:61: undefined reference to `link'
>
> Also, there are tons of warnings like these:In file included from ../../src-master/src/engines/sword25/sword25.cpp:46:../../src-master/src/engines/sword25/kernel/kernel.h:73: warning: `class
>    Sword25::Kernel' only defines a private destructor and has no friends
> There's a comment inside that class that the constructor and destructor are private to make the class
> a singleton... this sounds odd to me. Why create a singleton in this manner inside engine code in the first place?
> Now, concerning WinCE... AFAIK, this port misses a ton of headers from the standard C library.
> The current error thrown is that errno.h is missing. According to a post I found while Googling, we could use aminimal errno.h:http://mailman.videolan.org/pipermail/vlc-devel/2009-November/068586.html
> and the minimal errno.h can be found at:http://altair.videolan.org/~linkfanel/errno
> Is the aforementioned solution viable? What else is missing from WinCE?
>
> RegardsFilippos
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