[Scummvm-devel] Release 1.3.0 status - 2011-05-16

Max Lingua max at guetech.com
Tue May 17 23:40:58 CEST 2011


Hi Team,

PS2  port was doing fine last time I checked - there are still couple of 
things I'd like to try (like test "configure"-build, etc.).

I allocated some time in the upcoming week-end to test few more games, 
so we should be "go" ;-)

Thanks,
-max


> Hi,
>
> Eugene proposed that we delay the release by a week, since we still have the 
> AGI release critical bug open and NDS seems to have problems right now too. 
> Since he is currently busy with real-life he asked me to write a mail about 
> this.
>
> So our schedule will now look like:
>
>   May 23rd   -- tagging, release tarballs are uploaded
>   May 27th   -- release
>
> As far as I can tell we have are fine with the following ports:
>
>  * Android
>  * Dingux
>  * GC/Wii
>  * iPhone (at least there had been a few commits recently and I did not read  
> otherwise)
>  * N64
>  * PSP
>  * Symbian
>  * WebOS
>  * WinCE
>
> The following ports could need a status update (or I missed some mails, sorry 
> in that case):
>
>  * GP2X/Wiz /and Caanoo)
>  * Openpandora
>
> They seem to build fine on buildbot right now, but I did not read anything 
> about them otherwise. John could you please explain their status?
>
>  * DC
>
> Marcus could you please drop another mail about whether the regression testing 
> you talked about went fine?
>
>  * PS2
>  * Linuxmoto
>  * Maemo
>  * SamsungTV
>
> I just did not hear anything from these, so please if you are the port 
> maintainer drop a mail about their status.
>
> Last but not least the ports where we know we have still to fix some issues:
>
>  * NDS
>
> According to Neil's email it seems there is still some issues due to increased 
> memory footprint.
>
>  * Win32
>
> Who is building the port this release now that Kirben is gone?
>
>
> Next just a slight update to the bug list from the last status update email:
>
> Fixed since last status update (this only includes bugs from this list!):
>
> 3093310: T7G: App Crashes Attempting To Save
> 3288328: SCI:QFG2 can't buy healing pills
>
> Release critical:
> 3094846: AGI: Misaligned message box in BC, SQ1, SQ2
>
> Nice to get fixed:
> 1847454: DIG: Rat Trap Puzzle Error
> 1947723: SAM: text off screen in german version
> 2721332: DIG: Cursor delays to appear after scene skip
> 3022067: COMI: crash on 1-st scene (Russian version)
> 3174197: FOA: Wrong colors in the Amiga version
> 2951521: SPYFOX 3: Sprite problem
>
> 3084939: WOODRUFF: Possible lockup in the prison tower
> 3084414: WOODRUFF: Annoying scrolling behaviour in windowed mode
> 3083442: WOODRUFF: Can't Get Master's Powers
> 2867675: GOB3: Duplicate main character sprite
>
> 3034704: GK1 Demo: Can't research Malia
>
> 3280674: ScummTools do not compress monster.sou of german fdd-version
>
> 2880939: NIPPON: No Elder
> 2957333: MADE: Screen effects sometimes look wrong/bad
> 2886145: ITE: Jail bug after speaking to Shiala
> 3166235: KYRA: Crash on startup on OS X.
> 3149412: BASS: Invalid Mode when giving shades to travel agent
> 3065376: DRACI: Inventory word are truncated
> 3069981: DRASCULA: no subtitles in scene with "von Braun"
>
> 3116541: AGI FAN Beyond the Titanic 2: Crash on Item Viewing
> 3080415: AGI: KQ4: Intro Text Box glich
> 3080041: AGI Mother Goose: White bar in intro
> 3080030: AGI Mother Goose: No text in speech bubble
> 3074570: AGI LSL1: TAB stops working after restart
> 3032379: SQ2 : Falling Off Log Almost Immediate
> 3018770: AGI: PQ1: Flickering newspaper
>
> 3011646: WAXWORKS: Tomb visitors check in, they don't check out
> 3011639: WAXWORKS: Doors remain open after loading earlier save game
> 3011635: WAXWORKS: Save games don't track completed waxworks
>
>
> // Johannes
>
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