[Scummvm-devel] TsAGE engine and Geekwad

Arnaud Boutonné arnaud.boutonne at gmail.com
Tue Nov 1 00:43:25 CET 2011


>> A suggestion: if this kind of idea is taken up, can we require that the
>> adventure game support of the engine should be complete, i.e. the games
>> should be supported and stable and bugfixed? As well as the proposed code
>> to be merged being in a similar state - imo, requiring that such code be
of
>> a higher-than-usual standard for in-tree code seems a reasonable
requirement.
>Seems like a good idea. Yes, I meant something similar when was
>talking about 'not degrading quality'.
+1


>> git makes it very easy to work in a branch during development, and my
>> thoughts about porting/etc are only relevant once games are stable.
>Looking at the pace with which dreammaster and Strangerke RE tsage,
>I'd not insist on this for them :). Though it is just because both of
>them have a proven record of engines developed to the release state
>:).

I suggest not to start a new rule with an immediate exception.
If we consider it's better to develop such games in a specific fork: let's
do it that way...

Arnaud
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