[Scummvm-devel] TsAGE engine and Geekwad
fuzzie at users.sourceforge.net
Mon Oct 31 09:24:01 CET 2011
On Mon, Oct 31, 2011 at 02:51:12AM +0100, Johannes Schickel wrote:
> But being totally honest, I think it's kinda odd if we would allow this
> game and then again deny EoB 1+2 support, which might maybe be a similar
> amount of overhead. So right now I am rather in favor of Geekwad being
> not included in ScummVM.
See also the last paragraph of my 'state of the Mohawk engine' post
about non-adventure Mohawk games (although given we haven't even
finished the in-tree games, there is unlikely to be mergeable code
for other games any time soon).
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