[Scummvm-devel] Re : Re : Dreamweb / EOB1+2

Bertrand Augereau bertrand_augereau at yahoo.fr
Sun Apr 22 13:44:16 CEST 2012


I'd say : go for it and wait for users' complaints.


Bertrand



________________________________
 De : Eugene Sandulenko <sev at scummvm.org>
À : scummvm-devel.lists.sourceforge.net <scummvm-devel at lists.sourceforge.net> 
Envoyé le : Dimanche 22 avril 2012 12h18
Objet : Re: [Scummvm-devel] Re : Dreamweb / EOB1+2
 
So guys, where did this end up?

I am for announcing dreamweb support next week, after we announce GSoC students.

Thoughts? Complains?


Eugene


On 26 March 2012 16:08, Bertrand Augereau <bertrand_augereau at yahoo.fr> wrote:
> Concerning the other versions, I think user testing is the way to go to test all the variants and gather game ids.
>
> cd/floppies difference were handled through two different executables in the original asm and are managed by dynamic checks in the reversed engine, so it should be ok i.e. "has the potential to be ok once properly tested'.
>
>
>
>
> ----- Mail original -----
> De : A. Milburn <fuzzie at users.sourceforge.net>
> À : Filippos Karapetis <bluegr at gmail.com>
> Cc : ScummVM devel <scummvm-devel at lists.sourceforge.net>
> Envoyé le : Lundi 26 mars 2012 14h28
> Objet : Re: [Scummvm-devel] Dreamweb / EOB1+2
>
> On Sun, Mar 25, 2012 at 07:02:59PM +0300, Filippos Karapetis wrote:
>> Perhaps it's time to announce them as supported, and ask for playtesting?
>> This is a good time to do it if we want to include
>> them in ScummVM 1.5.0, which is less than 2 months away now
>
> As discussed on IRC, the vsync timer hack should be removed first. I don't
> know of any other showstoppers, technically. I'll try and find some time
> to take another look.
>
> Otherwise: are all the foreign versions working (particularly in respect
> to filenames)? And the CD/floppy differences are handled?
>
> - fuzzie
>
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