[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

A. Milburn fuzzie at users.sourceforge.net
Fri Dec 28 16:47:35 CET 2012


On Fri, Dec 28, 2012 at 05:38:32PM +0200, Filippos Karapetis wrote:
> > Why do you need vertices and textures for *pseudo*-3D games?
> 
> The textures in this case are applied to each polygon of the virtual
> sphere. So, they aren't textures per se, more like parts of the greater
> picture.

Why do you need polygons for *pseudo*-3D games? I don't think you're
really answering my question here. :)

> > Why aren't these games a better fit for ResidualVM, if you're envisaging
> > their engines all using 3D code?
> 
> Because these are in-between games, neither fully 2D nor 3D. The added 3D
> functionality isn't that big to make them actual 3D games, IMHO

If they're using polygons/vertices/textures for the display, I don't really
see how they're not 3D games from an engine point of view.

I can see an argument for including games which are *pseudo*-3D in the sense
that they have a bitmap projected onto the screen with a sphere
transformation, but if you're talking in terms of polygons then I think
you've already crossed the line into code which would be much better off
in ResidualVM, which is specialised for this kind of thing, and seems to
be doing a pretty good job of it.

- Alyssa




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