[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Arnaud Boutonné strangerke at scummvm.org
Sat Dec 29 11:21:14 CET 2012


So ok, it seems once again we rejected a good idea of games based on random
futile excuses. Fine. Too bad it's becoming the default reaction...

With the same attitude, ScummVM would only be a collection of SCUMM games.
But back in the days, people were able to open a bit their mind and accept
ideas, so other engines were accepted, then even some non-adventure games
like t7g or myst. But this is history now.

Thanks Filippos for the suggestion, I also considered that those were not
3D games but it doesn't matter much at this point. If you keep working on
those, I guess there will be place for those in -MISC (to be confirmed by
dreammaster). Have fun anyway!

Arnaud



.On Fri, Dec 28, 2012 at 5:33 PM, Filippos Karapetis <bluegr at gmail.com>wrote:

> I only said that these games would be a good fit in ScummVM, not to
> undermine the effort done on Myst 3, or to undermine ResidualVM itself.
>
> Plus, I mentioned that these games could be an exception to our 2D rule,
> since they're really 2D games camouflaged as 3D. I'd hate to start a flame
> war or holy war or a pointless debate on this, so I'm stopping here.
>
>
> On Fri, Dec 28, 2012 at 6:21 PM, Matthew Hoops <clone2727 at gmail.com>wrote:
>
>> On Fri, Dec 28, 2012 at 10:45 AM, Filippos Karapetis <bluegr at gmail.com>
>> wrote:
>> >
>> > On Fri, Dec 28, 2012 at 5:21 PM, Matthew Hoops <clone2727 at gmail.com>
>> wrote:
>> >>
>> >> No, the games are not good candidates to be included in ScummVM, since
>> >> they don't fit our policy.
>> >
>> >
>> > ....which is why I started this discussion in the first place.
>> ...and I'm saying the discussion isn't needed.
>>
>> >> Furthermore, I don't think our policy needs
>> >> any modifying and it should stay as-is. We are a 2D project and
>> >> ResidualVM is the 3D alternative, and that should not change just to
>> >> fit the needs of a couple other games.
>> >
>> >
>> > But these games are not actually 3D. They're panoramic, like Google
>> Street
>> > View. It's like taking a panoramic photo and displaying it on screen.
>> This
>> > is even possible with minimal effort using javascript.
>> I know exactly what the games are, and I'm not sure why you're trying
>> to explain it to me. However, I disagree; it's still a form of 3D.
>>
>> >> As someone who is very interested in both Myst3 and Legacy of Time
>> >> code (not only in coding, but as someone who's been in heavy
>> >> communication with the company for some time now), I would not want
>> >> either of the games in ScummVM.
>> >
>> >
>> > I really don't understand the point of this sentence.
>> I'm saying that even though I have a heavy interest in supporting
>> these games, I would not go out of my way to force them into ScummVM.
>> In conclusion, I'm not really sure why you're trying to get Myst3 in
>> here anyway; it seems to be doing quite well over in ResidualVM.
>>
>> -Matt
>>
>
>
>
> --
> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>
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