[Scummvm-devel] Question about custom engine audio options
Filippos Karapetis
bluegr at gmail.com
Thu Jan 12 11:53:49 CET 2012
Hi everyone
I have been working on custom game/engine options (pull request 168) and I
noticed something odd: some game engines (i.e. sword2, queen and agos)
define custom options to mute sound effects or music. sword2 also defines
an option to reverse the stereo channels. My question is: should these
options stay engine-specific, or should their functionality be implemented
at the GUI level?
The functionality I'm talking about is to mute music/sound effects/speech
and reverse stereo channels. This could be added in the audio tab for all
games.
Regards
Filippos
--
"Experience is the name every one gives to their mistakes" - Oscar Wilde
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