[Scummvm-devel] Re : Dreamweb / EOB1+2

Bertrand Augereau bertrand_augereau at yahoo.fr
Mon Mar 26 15:08:27 CEST 2012


Concerning the other versions, I think user testing is the way to go to test all the variants and gather game ids.

cd/floppies difference were handled through two different executables in the original asm and are managed by dynamic checks in the reversed engine, so it should be ok i.e. "has the potential to be ok once properly tested'.




----- Mail original -----
De : A. Milburn <fuzzie at users.sourceforge.net>
À : Filippos Karapetis <bluegr at gmail.com>
Cc : ScummVM devel <scummvm-devel at lists.sourceforge.net>
Envoyé le : Lundi 26 mars 2012 14h28
Objet : Re: [Scummvm-devel] Dreamweb / EOB1+2

On Sun, Mar 25, 2012 at 07:02:59PM +0300, Filippos Karapetis wrote:
> Perhaps it's time to announce them as supported, and ask for playtesting?
> This is a good time to do it if we want to include
> them in ScummVM 1.5.0, which is less than 2 months away now

As discussed on IRC, the vsync timer hack should be removed first. I don't
know of any other showstoppers, technically. I'll try and find some time
to take another look.

Otherwise: are all the foreign versions working (particularly in respect
to filenames)? And the CD/floppy differences are handled?

- fuzzie

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