[Scummvm-devel] GSOC, Z-Engine and stuff.

D G Turner d.g.turner at ntlworld.com
Sat Apr 20 01:09:11 CEST 2013


Tobias,
  As no-one else has provided a better answer here, I will try to help.

  Not having previous experience with the codebase should not prove a
  problem as long as you can read and understand C/C++ well.

  If you haven't already found it, I'd suggest reading the documents
  from http://wiki.scummvm.org/index.php/Developer_Central , especially
  http://wiki.scummvm.org/index.php/Developer_Central#For_Engine_authors
  as these will answer the basic questions.

  Feel free to ask in our IRC channel if you want to discuss this
  further or clarify any specific issues.

  You should talk to the relevant mentors for this task if possible:
  http://wiki.scummvm.org/index.php/GSoC_Tasks#Implement_Z_Engine
  and review the pre-existing code for the Z Engine.

  Knowledge of SDL shouldn't be necessary as OSystem hides most of
  the complexity. To start to understand how things fit together,
  try looking at the directory hierachy in http://doxygen.scummvm.org/

  Good luck with your application.
Thanks,
David Turner

On 14/04/13 12:10, Tobia Tesan wrote:
> I read the proposed ideas, but I'm not sure if they are doable without
> previous experience with the codebase and, more importantly, game
> development.
> 
> I am especially attracted to the idea of reimplementing the Zork engine
> (see, Zork Nemesis is on my wishlist, playing it on "my" engine would be
> a dream come true), but I don't know if I'm up to the task.
> 
> I consider myself good with algebra and geometry, but I have little
> knowledge of 2D engines and SDL/whatever.
> 
> Should I give it a try anyway?
> 
> Anyone can tell me if I'm daydreaming or not?
> 
> Or, can anyone give me a little TIP and POINT(*) me to something
> "doable", if any?
> 
> Thank you a lot for your attention, and thank you for ScummVM!
> 
> (*) I had to. Sorry.





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