[Scummvm-devel] Copyright Header for Games with Source

Eugene Sandulenko sev at scummvm.org
Thu Aug 8 21:40:32 CEST 2013


On 31 July 2013 11:28, A. Milburn <fuzzie at users.sourceforge.net> wrote:

> On Tue, Jul 30, 2013 at 08:22:44PM -0400, Matthew Hoops wrote:
> > In my opinion, we should update those other engines to match sword2's
> > method of including the original copyright in the header for those
> > games. Since (most) originally weren't GPL, they should go in the GPL
> > header to reflect their original copyright and how they were then
> > GPL'd. I'll be willing to update those (hey, a volunteer even!), but
> > I'd like to double-check with everyone else first.
>
> I think we should put them underneath, as most of the engines do it.
> The *current* licensing situation is the important one, and I think
> it's preferable to keep our initial headers consistent between all
> files if possible, if only to make it easier to check them. Plus I
> think anyone reading the files is likely to skip over the standard
> comment on the basis that they've seen it all before..
>

i think the same, so in fact it is Sword2 and Pegasus which need to be
fixed, and of course  Queen and Tinsel.


Eugene
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