[Scummvm-devel] Merging Full Pipe engine?

Willem Jan Palenstijn wjp at usecode.org
Tue Sep 3 21:37:07 CEST 2013


On Tue, Sep 03, 2013 at 10:12:55PM +0300, Eugene Sandulenko wrote:
> Guys,
> 
> I think many of you know that I've been working for a while on the Full
> Pipe engine. It is a nice Russian-made adventure which was also released in
> German and English (though calling languages there is tough, since there is
> just mumbling in the game).
> 
> The game itself is bizarre and very atmospheric. The closest well-known
> thing which is similar to it is Samorost. I've been thinking about
> supporting it for many years, and after my failed attempt to get the source
> code, it stepped on my nerve and I started to work on the engine. john_doe
> helped greatly with initial mapping, but these days he seemingly has no
> time for ScummVM.
> 
> Currently I implemented something around 80% of core engine, and game logic
> for the first room (they're hardcoded). And since the engine SLOC is close
> to 10k lines, I'd prefer to work on it in-tree, so more eyes and platforms
> have effect on it.
> 
> Any thoughts? Objections? Complaints?

Most likely no objections from me, but I would prefer to see the code first.

-Willem Jan




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