[Scummvm-devel] blendPixelPtr()

Marcus Comstedt marcus at mc.pp.se
Fri Jan 10 16:18:47 CET 2014


Willem Jan Palenstijn <wjp at usecode.org> writes:

> Specifically, the commit you mentioned was intended to fix this bug:
> http://i.imgur.com/AUxjJ.jpg 

Ok, that looks wrong, but the fix is not correct.


> Not many backends use an overlay format with alpha, and even some that do copy
> the full game screen to the overlay so that it is not transparent. For a
> transparent overlay, we should see about fixing that black-corners blending bug
> some other way than the somewhat heavy-handed 264ba4a9.

For sure.  The screenshot suggests that it should be possible to
reproduce the issue with a standard Android build, yes?  Then I can
take a look at it.


  // Marcus






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