[Scummvm-devel] SCUMM Steam Releases

Filippos Karapetis bluegr at gmail.com
Mon Jul 7 01:17:10 CEST 2014


So, should the Steam versions be included in the upcoming 1.7.0 release?

I am thinking of cherry-picking all the relevant commits from master into
the 1-7.0 branch. I'm talking about the 9 commits from LordHoto and me
since the 3rd of July, 2014:
https://github.com/scummvm/scummvm/commits/master/engines/scumm

Are you all OK with these? If there's no reply by tomorrow evening, I'll
include these in the 1.7.0 branch, since there are very few days left until
feature freeze...

Regards



On Sat, Jul 5, 2014 at 4:14 PM, Filippos Karapetis <bluegr at gmail.com> wrote:

> The pull request has now been merged to master, and all the different
> versions are supported (both the Windows and the Macintosh ones).
>
> This could also be merged to the 1.7.0 branch, as the games are
> essentially the same DOS versions, with the only difference being the way
> the index file is accessed, and the audio format used for the Steam version
> of Loom.
>
> If anyone is interested in these versions, they can be bought off Steam as
> part of the "LucasArts Adventure Pack" for 9 EUR:
> http://store.steampowered.com/sub/2102/
>
> Depending on your Steam client, you'll get either the Windows or Mac
> executables (with the index file embedded in them). The other game data
> files are the same as the DOS versions.
>
> Regards
>
>
> On Sun, Jun 22, 2014 at 4:22 PM, Filippos Karapetis <bluegr at gmail.com>
> wrote:
>
>> I've made a pull request for this here:
>> https://github.com/scummvm/scummvm/pull/470
>>
>> The changes are based on Ben Castricum's work, but I've opted for a less
>> invasive patch - all the file handling is done at the file handle level,
>> which makes the changes more self-contained rather than scattered in
>> different parts of the engine.
>>
>> The pull request doesn't handle CDDA.SOU yet - I too agree that this
>> shouldn't be handled outside of the SCUMM engine. If people feel that this
>> should be handled in the SCUMM engine (which is the best and cleanest way,
>> IMHO), then this part can be rewritten into a separate commit.
>>
>> Regards
>> Filippos
>>
>>
>> On Thu, Jun 12, 2014 at 11:07 PM, Matthew Hoops <clone2727 at gmail.com>
>> wrote:
>>
>>> It's not a pull request, but I'll comment on it here anyway: Inserting
>>> CDDA.SOU-related outside of SCUMM is unacceptable.
>>>
>>> Matt
>>> On Jun 12, 2014 3:45 PM, "Ben Castricum" <scummvm at bencastricum.nl>
>>> wrote:
>>>
>>>> On 4-6-2014 16:42, Eugene Sandulenko wrote:
>>>> > Okay, in this case majority wins, please submit a pull request.
>>>>
>>>> In case anyone is going to develop a steam support patch based on that
>>>> old patch I once wrote for v1.4, I updated it to the current master
>>>> branch. I playtested it a bit and it still seems to work.
>>>>
>>>> https://github.com/BenCastricum/scummvm/tree/steam
>>>>
>>>> Cheers,
>>>> Ben
>>>>
>>>>
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>>
>>
>> --
>> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>>
>
>
>
> --
> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>



-- 
"Experience is the name every one gives to their mistakes" - Oscar Wilde
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