[Scummvm-devel] Hugo 1 SCRIPT.FON patch

Matthew Hoops clone2727 at gmail.com
Sun Oct 26 16:49:38 CET 2014


Hi,

Yes, please submit a pull request! I couldn't find *any* documentation on
what that font really contained and freetype2 has no support for it. The
snippets in the FNT code related to Win1 fonts are just my guesses at how
it works.

You have me very excited now! :)

Matt

On Sun, Oct 26, 2014 at 10:21 AM, Willem Jan Palenstijn <wjp at usecode.org>
wrote:

> On Sun, Oct 26, 2014 at 12:35:58PM +0000, John Connolly wrote:
> > Hi there. I've figured out how to decode the SCRIPT.FON file in Hugo's
> > House of Horrors. I was wondering if I would be allowed to implement my
> > patch.
>
> Hi,
>
> I'm not familiar with the Hugo engine myself, but according to the
> comments in
> the sources, that does seem to be an issue, so that sounds very useful. If
> you
> could prepare a pull request on github, that would be great.
>
> Thanks,
> -Willem Jan
>
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/scummvm-devel
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.scummvm.org/pipermail/scummvm-devel/attachments/20141026/c3f2cac2/attachment.html>


More information about the Scummvm-devel mailing list