[Scummvm-devel] Discworld distribution. How to proceed?

Colin Snover scummvm-devel at zetafleet.com
Mon Apr 25 13:44:40 CEST 2016


Seems like this would be the perfect thing to upload to archive.org and
distribute from there.

On 2016-04-25 06:38, Eugene Sandulenko wrote:
> Hi Team,
>
> After all of these years and some consultations around, I finally came
> up to the conclusion that we could release both Discworld games as
> freeware.
>
> This is all based on a fax from 2005, I am attaching a copy which I am
> going to distribute instead of the license file. Per Colin Smythe in
> our correspondence with him: "It is our policy NOT to give an official
> licence if we have already stated that we have have effectively
> granted freeware."
>
> Now, we're coming to a different area. Finding a way to distribute the
> game. The games are pretty big, almost 2Gb combined. We were asked to
> limit our monthly bandwidth consumption, which makes putting the game
> straight away a bit problematic.
>
> Moreover, another big game is coming to be freewared, that is the
> Hopkins FBI, which is another chunk of versions of about 5GB worth of
> data.
>
> Thus, after talking around, I have an idea of putting up our torrent
> server, and limiting it, say, to 500kb/sec. That will give us 1.3Tb of
> monthly traffic, which is well beyond our thresholds. Also. I can help
> from my home with a more speedy upload bandwidth. But the main idea is
> that the users will be helping each other, especially during the peaks
> after we announce the availability of the games.
>
> Additionally, I could put the files on the sf.net <http://sf.net>, and
> thus, offer both the direct link and .torrent file from our site.
>
> So, what do you guys think, should it be the way to go? Or we could
> just put it on the sf.net <http://sf.net> and not mess with the
> torrents at all?
>
>
> Eugene
>
>
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-- 
Colin Snover
https://zetafleet.com

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