[Scummvm-devel] ScummVM License

Eugene Sandulenko sev at scummvm.org
Mon Feb 1 13:51:22 CET 2016


On 1 February 2016 at 13:43, Johannes Schickel <lordhoto at gmail.com> wrote:

> On 02/01/2016 12:10 PM, Eugene Sandulenko wrote:
>
>> 1. There is certain software, particularly RetroArch's shader scalers
>> which I'd like to use. I spoke to them last year, they kind of
>> dual-licensed portions under GPLv2, but since that that specific branch was
>> deleted from their repository on GitHub, so there are no traceable signs of
>> that agreement.
>>
>
> Uhm, why would we need to be GPLv3(+) to use RetroArch's shader scalers?
> That is as long as we don't copy over any RetroArch code. I'm especially
> wondering because I am working to support their shader format based on
> their specification.


Well, I wanted to pick their sources, since they support 3 or 4 different
shader formats already. Their code is nice, and seemed to me pretty
reusable. I already added GLSL shader support to iOS port, but it is not
yet in our mainline. See DotEmu IHNM iOS release sources.


Eugene
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