[Scummvm-devel] ScummVM License as GPL3
Johannes Schickel
lordhoto at gmail.com
Sun Feb 28 21:04:09 CET 2016
On 02/28/2016 04:21 PM, Colin Snover wrote:
> Hi,
>
> My personal opinion at the moment is that I don’t think the upsides of
> preventing TiVoisation and using RetroArch scalers outweigh the big
> downside of preventing GPLv2 projects from using ScummVM code. I also
> share some of somaen’s concerns about the relative complexity of the
> license. As such, I am currently against an upgrade to GPLv3.
>
> As far as the practical matter of using RetroArch scalers goes, it
> sounds like someone just needs to reach out to them again to get a
> formal written agreement to allow use of the shaders, since they already
> agreed in the past? I can provide the legalese that they just need to
> sign, if desired. (It is deeply unfortunate that the FSF managed to make
> its own licenses incompatible in this way.)
>
> Best regards,
>
+1 here.
I'm myself interested in finally supporting shader based filters in our
OpenGL backend and I'm still working on it. Sadly I got a bit side
tracked by other things recently. I'll try to get somewhere in the next
month. Then, the RetroArch license is really a non-issue IMHO.
// Johannes
More information about the Scummvm-devel
mailing list