[Scummvm-devel] Game testings

Alex Bevilacqua alex at alexbevi.com
Mon May 30 03:16:51 CEST 2016


I put a few hours into it last week. I don't plan on getting more than a
proof of concept written. It would suck to build this out just to  have it
rejected, so I want to make sure you guys are good with it sooner rather
than later.

I'll keep plugging away at it though ;)

On Sun, May 29, 2016, 7:52 PM Thierry Crozat <criezy at scummvm.org> wrote:

> Hi Alex,
>
> We will still need to have some discussion in the team on whether we want
> to accept it and how to maintain it.
> But I am glad to see you are excited about this and am looking forward to
> see what you can come up with.
>
> Thierry
>
> On 24 May 2016, at 18:45, Alex Bevilacqua <alex at alexbevi.com> wrote:
>
> Up to you guys if that's a big enough hurdle that we just shouldn't
> proceed.
>
> I don't think it would be hard to get community support if necessary,
> especially if this is all open source.
>
> I'll still get rolling on this since I'm excited about it, but if the team
> wants this shelved, we can.
>
> On Tue, May 24, 2016, 1:37 PM Filippos Karapetis <bluegr at gmail.com> wrote:
>
>> That might be an issue... we do not have a Ruby developer, and we'll need
>> to set up a Ruby environment on our server, too (phusion passenger etc).
>>
>>
>> On Tue, May 24, 2016 at 7:15 PM, Alex Bevilacqua <alex at alexbevi.com>
>> wrote:
>>
>>> Ruby for sure ;)
>>>
>>> On Tue, May 24, 2016, 12:13 PM Filippos Karapetis <bluegr at gmail.com>
>>> wrote:
>>>
>>>> Sounds cool, but will you write it in PHP, or Ruby? (I'm asking cause I
>>>> know you are a Ruby dev).
>>>>
>>>> Regards
>>>>
>>>> On Tue, May 24, 2016 at 2:57 PM, Alex Bevilacqua <alex at alexbevi.com>
>>>> wrote:
>>>>
>>>>> Ok cool. I'll see what i can get done tonight and tomorrow night and
>>>>> throw it up on Heroku for you guys.
>>>>>
>>>>> I'm thinking of including the following initially:
>>>>>
>>>>> * basic user management and user roles (admin, maintainer, user)
>>>>> * basic administration (manage scummvm version, create/manage games)
>>>>> * allow game variations (language, platform, version)
>>>>> * comments!
>>>>> * activity stream (comments, updates/additions to platform ... etc)
>>>>>
>>>>> I figure that's ambitious enough for now, and if I can actually
>>>>> deliver should give you a feel for what this could be (and if it would fit
>>>>> into the scummvm online ecosystem)
>>>>>
>>>>> I'll post all the code to github as it takes shape.
>>>>>
>>>>> On 24 May 2016 at 07:49, Eugene Sandulenko <sev.mail at gmail.com> wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>> On 24 May 2016 at 13:46, Alex Bevilacqua <alex at alexbevi.com> wrote:
>>>>>>
>>>>>>> Just out of curiosity, would you guys be interested in a custom
>>>>>>> solution for managing the games catalogue and games compatibility?
>>>>>>>
>>>>>>> This is something I've wanted to write for a little while now.
>>>>>>>
>>>>>>> If you're interested, I can try to do a quick proof of concept. I
>>>>>>> always envisioned a cross between the dosbox compatibility list and the
>>>>>>> wine appdb.
>>>>>>>
>>>>>>
>>>>>> Absolutely!
>>>>>>
>>>>>>
>>>>>> Eugene
>>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> "Experience is the name every one gives to their mistakes" - Oscar
>>>> Wilde
>>>>
>>>
>>
>>
>> --
>> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>>
>
> ------------------------------------------------------------------------------
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> bring their own devices (BYOD) to work are irked by the imposition of MDM
> restrictions. Mobile Device Manager Plus allows you to control only the
> apps on BYO-devices by containerizing them, leaving personal data
> untouched!
>
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