[Scummvm-devel] Introduction
Tobia Tesan
tobia.tesan at gmail.com
Wed Feb 14 11:06:15 CET 2018
Hi Parth,
That's great news, I'm really glad you want to work on WME3D!
I was the student who worked on WME during GSoC 2013 and on and off
subsequently; I'm t0by on IRC (try to drop in sometime if you haven't
already).
I have very little time on my hands, but if I can be of any help please
don't be afraid to ask, in the absence of somaen/Aquadran.
Best of luck!
On Wed, 2018-02-14 at 10:01 +0100, Arnaud Boutonné wrote:
> Hi Parth,
>
> We are very honoured that you consider spending some valuable time
> with us this summer!
>
> As you may have seen on our idea page, the potential mentors are
> "EJ"/somaen and Pawel/Aquadran.
> If you're interested to learn a bit more about the targetted games,
> please have a look on http://res.dead-code.org/doku.php/games:start
> The potential targets are all the games tagged "2.5D" and "3D". Some
> of them are freeware, I guess it'll come handy. ;)
>
> Somaen and Aquadran will provide you some more details about the
> task, but you may already have also a look at the codebase on https:/
> /github.com/residualvm/residualvm
>
> Thanks again for your interest! I wish you the best for your
> application form and for the GSoC! :)
>
> Best regards,
> Strangerke / Arnaud
>
>
> On Wed, Feb 14, 2018 at 8:22 AM, Parth Partani <parthpartani9724 at gmai
> l.com> wrote:
> > Hi,
> > I am Parth and looking forward to be part of Gsoc18 through
> > ScummVM. I
> > have a bit experience of c++ , opengl and I have build some 2d ,
> > 3d
> > games also. I read to Gsoc Ideas page and I was interested in
> > Wintermute 3d port project.
> > Can someone suggest how to begin (with resolving
> > bugreports/issues).
> >
> > Thank You.
> >
> > _______________________________________________
> > Scummvm-devel mailing list
> > Scummvm-devel at lists.scummvm.org
> > http://lists.scummvm.org/listinfo/scummvm-devel
> >
>
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