[Scummvm-devel] PR for Mission Supernova Engine
Marcus Comstedt
marcus at lysator.liu.se
Thu Jan 4 11:37:43 CET 2018
Hi,
Joe Winzer <joewinzer at googlemail.com> writes:
> Good news everyone,
>
> Over the course of last year's GSoC I ported Mission Supernova, a scifi
> themed adventure to ScummVM. Fortunately the source code was provided to
> us and the game was uploaded by the developer as freeware on his website
> http://outpost.simplicity.de/
>
> The current state is the following,
> Part 1 is completable
> Intro music reverb still buggy
> Scrolling text is missing
> Part 2 WIP
> Translation for part 1 and 2 is done but needs to be polished
Cool.
Here is something that confuses me greatly though:
The latest commit on the supernova branch (8c54b1d) breaks the build for
me (on Linux/ppc64), even though Travis claims that it does compile
(maybe Travis isn't enabling the engine?)...
I don't think this is BE related; all prototypes for initGraphics in
engines/util.h require the defaultTo1xScaler parameter.
What am I missing here?
(By backing out the commit I got everything to build and the game starts
fine AFAICT.)
// Marcus
--
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Marcus Comstedt Lysator Academic Computer Society
marcus at lysator.liu.se Linköping University, Sweden //
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