[Scummvm-devel] GSoC in 2018?

Thierry Crozat criezy at scummvm.org
Sat Jan 20 23:13:42 CET 2018


Hi all,

Today I have created a draft for the application: http://wiki.scummvm.org/index.php/Summer_of_Code/Application/2018 <http://wiki.scummvm.org/index.php/Summer_of_Code/Application/2018>
I did not check if the form changed from last year, and this draft is based on the application from last year.

I have also updated the Ideas page (adding the stark engine task provided by Bastien and updating the Supernova task) and various links on the main Summer of Code page (to move 2017 into past GSoCs and make 2018 the current one).

I have also decided to remove the native macOS port from the ideas page. The description was outdated since it pre-dated SDL2 and I feel all the issues that were listed have been fixed with SDL2. If you feel such a task is still valid, feel free to add it back, but please update the description so that it is up to date.

Thierry


> On 19 Jan 2018, at 07:29, Bastien Bouclet <bastien.bouclet at gmail.com> wrote:
> 
> Hi Arnaud,
> 
> For a student having to learn about game programming along the way, I'd say around 8 to 10 weeks. Other tasks in the engine could be prepared for a student although none are immediately ready.
> 
> Here is a description for the task. I will complement it with screenshots if we go with it.
> 
> Stark engine improvements
> 
> The Longest Journey is a 2.5D point and click adventure game released in 1999 by Funcom. ResidualVM has a reimplementation for most of the game engine. However some important parts are missing:
> - The original menus
>      The game menus allow displaying the main character's diary, viewing past cutscenes, loading and saving, ... Implementing the original menus is valuable to the players because of the very nice art they display.
>      The menus are semi-data driven. This task involves implementing the shared draw logic as well as the screen-specific gameplay logic.
> - The characters' shadows
>      ResidualVM uses programmable pipeline OpenGL (shaders) to display the game world. For this task, it is required to write the code responsible for drawing the characters' shadows using a technique such as shadow mapping.
> 
> Working on Stark can be a great experience to learn game engine programming. The engine behind The Longest Journey was very well designed. Most concepts still apply in more recent 3D game engines.
> 
> 
> 2018-01-17 22:51 GMT+01:00 Arnaud Boutonné <strangerke at scummvm.org <mailto:strangerke at scummvm.org>>:
> Hi Bastien,
> 
> Do you have a (even super vague) idea of how long it could take to handle that? I'm strictly clueless, which is why I'm asking. Ideally, it would have to take the 3 months, or maybe half a GSoC if we have a second 1/2 task to suggest.
> Is there a way to write a description in such a way it looks sexy and appealing? (adding screenshots of the original could be useful). ResidualVM didn't receive good proposals of students the last years, and we really have to find a way to make those tasks sexy to get students for ResidualVM this year :)
> 
> Best regards,
> Arnaud
> 
> 
> 
> On Wed, Jan 17, 2018 at 10:22 PM, Bastien Bouclet <bastien.bouclet at gmail.com <mailto:bastien.bouclet at gmail.com>> wrote:
> The Stark engine is in a fairly advanced state. What remains to be done is on the todo wiki page:
> http://wiki.residualvm.org/index.php/TLJ_TODO_list <http://wiki.residualvm.org/index.php/TLJ_TODO_list>
> 
> Tasks that could be done by a student are:
> - Implementing the user interface
> - Implementing the 3d model shadows
> 
> The rest (including fixing bugs) requires reverse engineering the original engine and is not appropriate for beginners.
> 
> 2018-01-17 21:41 GMT+01:00 Paweł Kołodziejski <aquadran at xtr.net.pl <mailto:aquadran at xtr.net.pl>>:
> I’m not fully sure what is current status of Stark engine in ResidualVM, but might be considered as task for GSOC.
> Implements gaps and fixing bugs in engine. bgK what do you think? And if you are interesting with mentoring this.
> 
> Pawel
> 
> 
>> On 16 Jan 2018, at 15:00, Arnaud Boutonné <strangerke at scummvm.org <mailto:strangerke at scummvm.org>> wrote:
>> 
>> Summary:
>> 
>> Tasks with mentors:
>> - AGS (Sev)
>> - ICB (ResidualVM - Somaen / Aquadran)
>> - Supernova (ScummVM - Strangerke / Criezy)
>> - TTS (ScummVM - Criezy)
>> - Wintermute 3D (ResidualVM - Somaen / Aquadran)
>> 
>> Mentors available:
>> - Aquadran
>> - Criezy
>> - Sev
>> - Somaen
>> - Strangerke
>> 
>> 
>> 
>> On Tue, Jan 16, 2018 at 2:42 PM, Thierry Crozat <criezy at scummvm.org <mailto:criezy at scummvm.org>> wrote:
>> Hi Arnaud,
>> 
>> I can also help with mentoring and admin this year.
>> 
>> I would be comfortable mentoring the Supernova or a TTS task. I might not be very comfortable with it but I would be ready to mentor the OpenGL shader task (I would really like this to be finally implemented).
>> 
>> 
>> Thierry
>> 
>> On 16 January 2018 at 12:21, Arnaud Boutonné <strangerke at scummvm.org <mailto:strangerke at scummvm.org>> wrote:
>> OK, so if I summarize the current answers:
>> 
>> Tasks with mentors:
>> - ICB (ResidualVM - Somaen / Aquadran)
>> - Supernova (ScummVM - Strangerke)
>> - Wintermute 3D (ResidualVM - Somaen / Aquadran)
>> 
>> Mentors available:
>> - Aquadran
>> - Somaen
>> - Strangerke
>> 
>> Anybody else?
>> 
>> Arnaud
>> 
>> 
>> On Tue, Jan 16, 2018 at 12:25 PM, Paweł Kołodziejski <aquadran at xtr.net.pl <mailto:aquadran at xtr.net.pl>> wrote:
>> I can mentor ICB task and wintermute 3d if needed.
>> 
>> Pawel
>> 
>> On 2018-01-16 10:43, Arnaud Boutonné wrote:
>> Hi somaen
>> 
>> Would you have some time to mentor it? T0by, the same question to you?
>> 
>> btw, who could mentor the ICB task?
>> 
>> Best regards,
>> Arnaud
>> 
>> On Tue, Jan 16, 2018 at 10:40 AM, Einar Johan Trøan Sømåen
>> <einarjohants at gmail.com <mailto:einarjohants at gmail.com>> wrote:
>> 
>> There is also the wintermute 3D task, which I still think is a decent one. So I'm in favour.
>> 
>> Einar Johan
>> 
>> tir. 16. jan. 2018 kl. 10.13 skrev Arnaud Boutonné <strangerke at scummvm.org <mailto:strangerke at scummvm.org>>:
>> 
>> Hey Pawel :)
>> 
>> Congratulations for the release of v0.3 ... And also, it shows activity on the project which is really cool.
>> Did someone consider the Penumbra engine, yet? :)
>> 
>> See you
>> 
>> Arnaud
>> 
>> On Tue, Jan 16, 2018 at 9:21 AM, Paweł Kołodziejski <aquadran at xtr.net.pl <mailto:aquadran at xtr.net.pl>> wrote:
>> 
>> ICB for ResidualVM is still valid task.
>> 
>> On 16 Jan 2018, at 09:18, Arnaud Boutonné <strangerke at scummvm.org <mailto:strangerke at scummvm.org>> wrote:
>> 
>> Hi Eugene, hi everybody
>> 
>> I'm in favor of applying this year again. We can work on last year's list (http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2017 <http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2017> [2]). Sludge engine and Supernova's first game are done, and the 2nd supernova game can be used as a task.
>> Of course, we have to check the list in order to remove the obsolete one (typically, I have no idea of the status of ICB for ResidualVM, and I don't know if it's still an option to get a student for Director).
>> 
>> My favorite task is the one about shaders/scalers. It's been lying there foreever, and could give us a really nice outcome.
>> 
>> The deadline for org application forms is in 2 weeks, so we really have to work on that if I'm not the only one thinking it's a good idea.
>> 
>> Oh, and I volunteer to be a mentor this year.
>> 
>> Do you want me to spend some time at looking if there are other low-hanging fruits we could find for potential mentors (like existing engines lying around, or source code availability for other games?)
>> 
>> Best regards,
>> Arnaud
>> 
>> On Tue, Jan 16, 2018 at 12:40 AM, Eugene Sandulenko <sev at scummvm.org <mailto:sev at scummvm.org>> wrote:
>> 
>> Hi Team,
>> 
>> Should we apply for the GSoC this year? Do we have enough ideas and mentors?
>> 
>> Eugene
>> 
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>> Links:
>> ------
>> [1] http://lists.scummvm.org/listinfo/scummvm-devel <http://lists.scummvm.org/listinfo/scummvm-devel>
>> [2] http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2017 <http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2017>
>> 
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