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<DIV><FONT face=Arial size=2>Today I managed to complete Maniac Mansion with
only a few problems.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>There was a fix added today (which was suggested by
me), which i now dont believe is correct</FONT></DIV>
<DIV><FONT face=Arial size=2>in o5_getdist</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2> if (_features &
GF_AFTER_V2)<BR> r /= 8;</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>but in object.cpp in int
Scumm::getObjActToObjActDist(int a, int b) { (line253)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>if you change </FONT></DIV>
<DIV><FONT face=Arial size=2>return x;</FONT></DIV>
<DIV><FONT face=Arial size=2>to </FONT></DIV>
<DIV><FONT face=Arial size=2>return x/8; </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>it fix's Nurse Edna in the kitchen, and the problem
with green tentacle (you cant give him any food)</FONT></DIV>
<DIV><FONT face=Arial size=2>The original solution in GetDist only fixed green
tentacle.</FONT></DIV>
<DIV><FONT face=Arial size=2>Ensure you remove the patch from getdist, otherwise
the numbers get divided by 8 too many times and it screws other things up
;)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>after all that, apart from a few problems (solved
with the debugger)</FONT></DIV>
<DIV><FONT face=Arial size=2>the game is completable. A few actors dont go back
in there rooms, and from that certain things in the game never occur (Ed doesnt
go back so the package doesnt arrive)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>easy fixable with an object pickup command tho
;)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Also, when Weird Edd busts into the dungeon to save
you from Purple Tentacle, the game "hangs" after a stopobjectcode.</FONT></DIV>
<DIV><FONT face=Arial size=2>I noticed that by commenting out the cutscene code,
this doesnt occur. Not sure if this is helpfull or not.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>hope this is helpful,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>segra</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>P.S. if anyone wants to see a nice screenshot, here
is the end in scummvm ;p</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2><A
href="http://home.iprimus.com.au/strobs/mm.jpg">http://home.iprimus.com.au/strobs/mm.jpg</A></FONT></DIV>
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