<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<META content="MSHTML 6.00.2800.1170" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>After playing around for awhile today, I noticed
that every instance (that i could find playing from start to end) of
o2_putActorAtObject, always had a StopObjectCode (00) after it.</FONT></DIV>
<DIV><FONT face=Arial size=2>This caused some issues, possibly another problem
or perhaps an unused byte in MM. By adding a fetchScriptByte() in that code it
does fix the problem and makes the game completable. </FONT></DIV>
<DIV><FONT face=Arial size=2>Because of that StopObjectCode occuring, Ed and
Edna never return to there rooms after leaving them.</FONT></DIV>
<DIV><FONT face=Arial size=2>Now, I have checked out Zak and it doesn't
have the 00.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I'm not sure if there is another problem somewhere,
or if something is just different between the Zak and MM
interpreters.</FONT></DIV>
<DIV><FONT face=Arial size=2>But its possible for you to do a quick fixme hack
to make the game completable ;)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>segra</FONT></DIV></BODY></HTML>