<span class="gmail_quote"></span><span class="q"><span class="gmail_quote">On 7/4/07, <b class="gmail_sendername">Travis Howell</b> <<a href="mailto:kirben@optusnet.com.au" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
kirben@optusnet.com.au</a>> wrote:</span><br></span><div><span class="q"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
How would you handle games which require compression of video? i.e. Broken<br>Sword 1/2 and The Feeble Files.</blockquote></span><div><br>I think at least that should be documented somewhere. People are constantly asking for their sizes to verify that they can use them. Though, they could search the forums for it.
<br></div><span class="q"><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I don't think it is worth adding, considering the amount of releases
<br>(disk/CD) and ports of most games. The exact disk space required for data
<br>files of a game, could be different between each release, each port and even<br>each language of a game.</blockquote></span><div><br>I agree. <br><br>-clone2727 (Matt)<br></div><br></div><br>