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<body class='hmmessage'>My reasoning for removing it is that it was a snapshot of the 0.11.0 SVN tree, which was left at a point where the developer stopped working on that branch, and moved on to the main trunk. That's why I called it "outdated", it's not a "stable" branch like all the others, and it actually contains older code from the 0.11.0 SVN trunk, plus older code from david_corrales.<BR>
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In any case, the only reason I proposed to remove it was for housekeeping, if you feel it should be kept then it should.<BR>
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Regards<BR>
Filippos<BR><BR><BR>
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> Date: Wed, 12 Dec 2007 11:59:53 +0100<BR>> Subject: Re: [Scummvm-devel] fsnode branch<BR>> From: max@quendi.de<BR>> To: philipk79@hotmail.com<BR>> CC: scummvm-devel@lists.sourceforge.net<BR>> <BR>> On Mi, Dezember 12, 2007 10:34, Filippos K wrote:<BR>> > Hello<BR>> ><BR>> > I was wondering, is there any reason to keep the fs-node branch anymore?<BR>> > All of the code in it has now been integrated into the main trunk, so is<BR>> > there any reason to keep this outdated branch around?<BR>> ><BR>> > Regards<BR>> <BR>> Why would we not keep it around? We also keep the "outdated" branches for<BR>> all previous ScummVM releases around. In fact, one of the main reasons to<BR>> use a version control system is so that you can still get hold of<BR>> "outdated" branches, releases etc. Which is important e.g. for regression<BR>> testing, and also to see the commit history / follow the developmement of<BR>> those branches, in order to analyze bugs, regressions, etc.<BR>> <BR>> In short: We would not gain anything by removing it, or any other branch.<BR>> But we would loose easy accessibility to it.<BR>> <BR>> <BR>> Bye,<BR>> Max<BR><BR><br /><hr />The best games are on Xbox 360. Click here for a special offer on an Xbox 360 Console. <a href='http://www.xbox.com/en-US/hardware/wheretobuy/' target='_new'>Get it now!</a></body>
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