On Dec 23, 2007 8:31 AM, Max Horn <<a href="mailto:max@quendi.de">max@quendi.de</a>> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>Am 17.12.2007 um 14:12 schrieb Kostas Nakos:<br><div><div></div><div class="Wj3C7c"><br>> What all these mean is that by keeping the standard, original<br>> method for<br>> selecting items from a lure popup (right click to pop, drag to scroll,
<br>> left click to select) is cumbersome and distracts heavily from the<br><br></div></div>My order of preference would be:<br><br>1) Just make this the default behavior on all systems. Without having<br>tried it, it seems to be more sane (at least to "modern day" computer
<br>users) than the original one, so deviating from the original engine<br>should be fine. Plus, if we behave uniformly across all ports, that<br>improves the user experience when switching platforms. It also makes<br>support easier, as we don't have to first figure out which input
<br>method is active.<br></blockquote><div><br>I have no objections with variations from the original if we want to keep it consistant across all the platforms - my only concern is whether all possible lists will always fit on-screen. The list of possible rooms to go to for a "Go To" command to Ratpouch can get up to about 20 entries, and the list of possible items for an "Ask For" command is likely to get large too - someone with some time needs to play all the way through on 'full display' mode and determine whether all the lists will always fit on-screen.
<br><br><br></div></div><blockquote style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class="gmail_quote">PS 2. Another hiccup of lure is the hiding of the mouse cursor when<br>
input is required. This is unfortunate for emulated-pointer devices and<br>is being dealt with (ongoing).</blockquote><div><br>If there are still any inputs that are hiding the cursor on the PDA,
let me know and I'll adjust them - I already have several points that
check whether the system is supporting a virtual keyboard, and if so
keep the cursor active.<br> </div><blockquote style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class="gmail_quote">PS 3. When popping up the status dialog in lure, the engine hangs in
<br>wince (inside doStatus()). Possibly an alignment issue, still working on it.<br></blockquote><br>The doStatus() problem should be fixed in the latest builds.<br><br>Paul.<br><br>