Hi there,<br><br>Thanks for the patch submission; sound handling was one of the areas I was weakest on when developing Lure. One of the problems was that the MidiDriver class I inherited from seemed designed to use (if I remember correctly) 15 of the 16 available channels, and I wasn't able to figure out if there was a way to reduce that number, since all Lure sounds are MIDI, and several may be active at once. That's why I ended up with the outer versus inner channel list, and the option of either cropping the higher channels or wrapping the channels over each other as a hack. <br>
<br>I'll try and get some time to apply and review your patches within the next couple of days.<br><br>Regards,<br><br>DreamMaster.<br><br><div class="gmail_quote">On Sun, Mar 9, 2008 at 8:41 AM, Hans de Goede <<a href="mailto:j.w.r.degoede@hhs.nl">j.w.r.degoede@hhs.nl</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi All,<br>
<br>
Thanks for getting a new lure.zip up with a license text included! As a result<br>
of this I've been working on packaging lure for Fedora.<br>
<br>
During the packaging I've noticed several issues with Lure's sound and I'm<br>
happy that after a day worth of hacking I'm able to offer you patches fixing<br>
most of these issues:<br>
</blockquote></div><br>