<table cellspacing='0' cellpadding='0' border='0' ><tr><td valign='top' style='font: inherit;'><P>Sensible remark :)</P><P>Here's a clearer log, for those interested.<BR></P><P>drawVertImageCompressed can probably be optimized by doing trivial changes to avoid branching and register spilling because of aliasing in the inner loop.</P><P>I'll check this.</P><BR>--- En date de : <B>Mer 16.7.08, Eugene Sandulenko <I><sev.mail@gmail.com></I></B> a écrit :<BR><BLOCKQUOTE style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;">De: Eugene Sandulenko <sev.mail@gmail.com><BR>On Wed, Jul 16, 2008 at 12:50 PM, Bertrand Augereau
<bertrand_augereau@yahoo.fr> wrote:
> Hi everybody,
>
> It seems that people find that the AGOS engine is a bit sluggish on small
> platforms, so here's a gprof output on my old laptop (which is still
real
> fast compared to an embedded device).
I suggest to run the game in 1x mode to avoid that big margin which
Normal2x adds.
Eugene</BLOCKQUOTE></td></tr></table><br>
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